The AI should follow a set of rules for building hyper relays. 6 for current Stellaris version 3. The Hyper Relay. To quickly jump across to the system they were positioned directly next to. Stellaris fleets have a tendency to become very large compared to everything else in the game. if you have a hyper relay connection between two systems, you can NOT use the normal hyperlane entrance UNLESS the opposing system is not controlled by you. However, Hyper Relays cannot connect through. They are a daisy chain of relays that only connect to systems that are linked via hyperlane. Subscribe. They are constructed directly in a single stage, taking one year and costing 25 influence,. Hyper Relays can be constructed once the Hyper Relays technology is researched and allow ships to jump to Hyper Relays in adjacent systems instead of using the existing hyperlane connections, thereby avoiding having to traverse systems at sublight speeds. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Content is available under Attribution-ShareAlike 3. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. My point stands anyway, i dont see why would we want to have an icon to select hyper relays from the galaxy view, they already highlight the hyperlane, wich is both visually cool and useful. Hyper Relays can be built by your Construction Ships outside the gravity well of systems, just like Gateways. Especially because the further you zoom in the thinner and more similar the hyper relay line becomes to the hyperlane line. If you have not yet researched Hyper Relay technology, Hyper Relay Insight will give you a boost to get started in doing so. Game was never designed for hyper fast travel at early/mid game to begin with. I like hyper relays in concept, but the implementation is just really bad in some situations. The AI should follow a set of rules for building hyper relays. Any system you own is a worthy candidate for Hyper Relay construction. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. You'd need to find a mod to permanently disable them. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Disables the option for players or AI to research the hyper relay technology. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Sep 14, 2022 @ 10:45am. Standing firm against the overlord’s enemies is the Bulwark, the second of the Specialists. First, I would like to ask could we please get the ability to destroy Hyper Relays and Gateways if we want? Sometimes the AI spam these in every owned system and, especially for the Hyper Relays, I don't want the burden of a galaxy painted with Hyper. All vassals are under the most strict policies. Game was never designed for hyper fast travel at early/mid game to begin with. These allow ships to jump to any adjacent system that also contains a hyper relay. You have to cheese to win as the AI gets stupid bonuses. To retain the cheaper Hyper Relay costs of Sparsity, use the Cheaper Relays Submod; Should be compatible with all other mods, except other mods that override hyper relays. On a similar note, hyper relays can't be turned off, and I find those worse for whack a mole. Hyper Relays. ; About Stellaris Wiki; Mobile view I'm sure this works, but hyper relays make traversing your empire so much faster it's kinda bad to not have them tbh. This are the latest hyper relay changes since you last looked the last time in the star map at them. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Further, that one gateway will connect you to EVERY other empire capital at once, while hyper relays need to be built out over that difference. The rule is, you can use the hyperrelay in your and your allies’ space, until the system changes ownership. A ruined Hyper Relay can be restored for 500 energy, 500 alloys, and 100 rare crystals, taking 6 months to complete. My protectorate (under the mouse) is well behind the front lines and let’s enemy ships jump into their gateway. Not only am I extensively trained in biological greetings, but I have access to the entire arsenal of the Blorg Commonality Friendship Armada and I will use it to its full extent to uplift your unfriendly culture into. I like how Hyper Relays creates a highway inside your star empire, but I was thinking they could be improved if like starbase you could purchase module once built that add protection to the lane and curve down the chances of pirates popping-up. Hi, can you please add ability to dismantle hyper-relays? I tend to build them very conservatively -- just connecting my planets and choke-points for quick relocation of fleets in case of war/relief effort to take planet siege off. Hyper relays are meant as way to move faster throughout the galaxy in the midgame before gateways are getting built. Now you can put gates a few systems back, and connect from them to the front line with relays. They are different. My Setup: 4 Ship Yards, each with it's own home fleet, each system is spread out amongst your empire and each ship yard system has a Jump Gate. Just select a Construction Ship and right-click. It feels incongruous that such a massive piece of infrastructure gets built in every backwater system with a single +2 energy deposit. Its the stellaris version of 'roads'. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. they don't count as megastructures or count towards megastructure limits -- and instead they become. So with the reveal of the catapult what i thought the hyper relay will do is proven false. Hyper relays definitely could use some improvements. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Game was never designed for hyper fast travel at early/mid game to begin with. Like gateways, there is a one per. Gundalf Oct 28, 2022 @ 11:22pm. Redirect page. And it is not viable to create several bulwarks, one for each side, as each bulwark drains the overlords basic ressource production individially, which makes them too expensive. Hyper Relays can be built from the galaxy view, which places them semi-randomly within the system. It's mostly about planning for what could be (and well, edicts). Here are a few: -The Mushroom Kingdom: the red top/white stem classic mushroom people (I know they can have different colors but by saying the colors you pictured the shape). Game was never designed for hyper fast travel at early/mid game to begin with. the tech comes with the 2nd or 3rd lvl hyper drive. For Stellaris 3. That's literally no different either way around. if you have top end hyperdrive, you're past the point they're meant for. At tiers 2 and 3, Prospectoria gain several permanent research options. If they're not using the hyperlane relay, it might just be because they'll get to the objective faster with whatever they ARE using. Here are a few: -The Mushroom Kingdom: the red top/white stem classic mushroom people (I know they can have different colors but by saying the colors you pictured the shape). This used to be mainly gateways, but with the addition of hyper relays it's become more apparent. Hyper Relays are an earlier game phase tech, and you can spam them from galaxy view. Video versions of these dev diaries are available at the Stellaris Official YouTube Channel. But could be a nice suprise if it was inside a nebula. Hyper. ago. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. Game was never designed for hyper fast travel at early/mid game to begin with. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Game was never designed for hyper fast travel at early/mid game to begin with. How do we use these? How do they func. So I've taken the same approach to Stellaris, trying to find exploits, and there are a lot of explots. They must be build in every system going from point A to point B?Game was never designed for hyper fast travel at early/mid game to begin with. Total war immediately switch ownership, causing the hyper relay chain to be broken (shows up as yellow/orange on the map). < > Showing 1-9 of 9 comments . Once you have observed a functional Hyper Relay in use by another empire, the technology will appear much more frequently, causing them to spread in a pleasing manner across the galaxy. Ships appear at the relay when they warp to the system. The new Hyper Relay Megastructure is the equivalent of a galactic highway in Stellaris, allowing players to accelerate travel across their Empire. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Fun fact, there was no way, and appears to still be no way, to force a fleet to manually travel via hyper lanes rather than hyper relay if there is one in the system. On the building list menu, select Hyper Relay. the ai spam hyper relays so its literally less than 80 days to fully recover a fleet, while it takes 100+ days to recover half of a fleet's armor and 1/4 hull. 3, so can not currently testify for how the mod works further into the game. Cute little egalitarian butterflies. Stellaris already has an issue with cat-and-mouse fleet chases. They must be build in every system going from point A to point B?All those things can be removed by simply making gates an evolution of relays. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Think of the hyper relays as your highway, everything travels faster, enemies included so it may backfire unless you have some good chokepoint defense systems, and your gateways as your teleportation centers. HrabiaVulpes Divided Attention •. Steps to reproduce the issue. Stellaris Real-time strategy Strategy video game Gaming. Description. 4. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Game was never designed for hyper fast travel at early/mid game to begin with. . 6 for current Stellaris version 3. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. com] contributors, for cataloging all the effects, scopes, conditions, etc; that were necessary to make this mod. To retain the cheaper Hyper Relay costs of Sparsity, use the Cheaper Relays Submod; Should be compatible with all other mods, except other mods that override hyper relays. I personally don’t really like hyper-relays, but that’s just my taste, plenty of other people enjoy them. 4. Do notice that this isn't the same rule as L-gates and wormholes, which can be used to go to enemy territory. ninjad912 Illuminated Autocracy. They must be build in every system going from point A to point B?Game was never designed for hyper fast travel at early/mid game to begin with. I personally don’t really like hyper-relays, but that’s just my taste, plenty of other people enjoy them. A few I can think of off the top of my head: Make it possible to disable them, ideally from the galaxy map. Albionest. This article delves into the function and benefits of this powerful technology in the popular space exploration game. They can get prohibitively expensive if you conquer an AI empire since the AI builds them all over the place. ago. A link may be inactive because of closed borders, war, or if the relay is ruined. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Hyper Relays can be built by your Construction Ships outside the gravity well of systems, just like Gateways. gate networks. Tier 2 - This would begin when you unlock the tech for. 10/10 :) Game was never designed for hyper fast travel at early/mid game to begin with. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Existing_Risk8968 • 10 mo. days later the system is lost and the fleet still moves to the Hyper Relay. Best. A hyperrelay lets the patrol fleet immediately start the jump to the next system, without the time sailing through it that usually encompasses the monthly tics. Regular Gateways cannot be used by enemies; each one must be reactivated individually, and enemies you are at war with or you have closed borders with cannot use them to enter your space. I can be anywhere, anytime, and I can greet you in over seven hundred languages, and that's just with my natural vocal chords. Gameplay, because you need to have them know where they are going. But not just for Hyper Relays, I would love to be able to dismantle uninhabited Habitats, Megastructures and Gateways as well. Once you have observed a functional Hyper Relay in use by another empire, the technology will appear much more frequently, causing them to spread in a pleasing manner across the galaxy. ago. Its infuriating when using hyperlanes would be so much faster420K subscribers in the Stellaris community. if you have top end hyperdrive, you're past the point they're meant for. I feel like the colors of the ships and the hyper relay-network blend too well with each other and make it difficult to visually track my ships. Redirect to: FTL#Hyper Relays;I'm sure this works, but hyper relays make traversing your empire so much faster it's kinda bad to not have them tbh. Currently at war with the other half of the galaxy. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Hyper Relay Tech - Please give us galaxy options to disable them. Hyper Relay edicts require the empire's capital. Understanding the Range and Limitations of Hyper Relays. They won't work if you. They can open or close their borders to you, but your borders are always open to them because they don't care whether you give them permission. You miss a single enemy ship and it runs amok in your territory until you catch it. A place to share content, ask questions and/or talk about the 4X grand strategy…My preferred galaxy settings are 1000 stars, 1 guaranteed habitable planet, 1x habitable worlds, ai empires set to 10-20, 5 fallen empires, 1-3 marauders, max primitive, . They must be build in every system going from point A to point B?Game was never designed for hyper fast travel at early/mid game to begin with. ninjad912 Illuminated Autocracy. This may very well be the yellow coloration. No, hyper relay is indicated by a thick blue line. Vuk Radulovic. I agree with @Tale that it would make multiple fleets and positioning less meaningful, and throw away much of the difficulty of defending a large expansive territory. Showing 1 - 2 of. Hyper Relays can be built from the galaxy view, which places them semi-randomly within. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in 5 different systems in seconds, even at. Being able to remove these during peacetime would be quite useful. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Its just that the "FTL = Yes/No" switch needs to be split (at the code level) in to "Can_pathfind_Hyperlanes = Yes/No" and "Can_pathfind_bypasses = Yes/No" Bypass use and hyperlane use should be separate flags. Redirect to: FTL#Hyper Relays;I'm sure this works, but hyper relays make traversing your empire so much faster it's kinda bad to not have them tbh. 4. I know the real reason is because Gestalts are DLC features and DLCs requiring DLCs are avoided by the devs or its straighr up not allowed to make content for it. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Once you have observed a functional Hyper Relay in use by another empire, the technology will appear much more frequently, causing them to spread in a pleasing manner across the galaxy. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. It will be a few extra months. You cannot even manually path your fleets/ships to a system if it is linked. 3 comments. Just select a Construction Ship and right-click. . There's also the edicts that spread thru hyper. Gundalf Oct 28, 2022 @ 11:22pm. Trade modules on starbases work through gateways and trade routes go via gateways. Example 1 is so true, i think it is just a simpler implementation to do when there is hyper relay, use hyper relay. I only build Hyper Relays like highways where. I think this is a problem, but at the time I figured what the heck, they’re half way. Game was never designed for hyper fast travel at early/mid game to begin with. This mod is not opted-in to receive Donation Points. Just guessing, if they were allowed to take the dyson sphere, it was probably out the core sector. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. There is always time for a spot of tea. Unless they’re the Crisis or a FE. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in 5 different systems in seconds, even at. 25 gateways. Technically speaking, Hyper Relays are considered Stellaris Megastructures. 10/10 :)Hyper relays definitely cut on the number of gateways I build. It doesn't help that sometimes the relays turn bright orange/red sometimes too. Rule 5: I made a mod that uses performance-friendly pathfinding algorithms to plan Hyper Relay networks, so the AI builds them starting from the capital, then going to sector capitals, then from there branching to colonies in the sector, and more importantly, doesn't build them in random systems going to nowhere. Potential explanation: Unless archived data is erroneous, developers stated that there would be a different lane identifier for systems linked by hyper relay. There is no vulnerability by using gateways. e. After the fleet battles, Armageddon bombardments, neutron sweeps, battle frames, mega warforms and finally extermination purges had finished cleansing the galaxy of all the enemies of Machine, we built our capital on the largest, most radioactive. Mastering the Navigation through Hyper Relays in Stellaris. For Hyper Relays this probably doesn't take long at all, and Gateways and L-Gates only take a little bit longer. They must be build in every system going from point A to point B?Description [3. Pretty much why the scourge can be so damaging with their missiles - even with 8 PDs on your battleships they won't do shit because of the few little. You can select relay location, and it absolutely matters. Each hyper relay costs 25 influence, 500 alloys, and 100 rare crystals. ago. By using mass gates you are vulnerable to attacks. I think, hyper relays are fine as they are, also it would allow enemy ships to intercept traveling ships if you camp at the hyper relay without touching the space station. spudwalt • 10 mo. Besides the double pop up on completing a gateway, I have an issue not being able to upgrade vassals hyper relays to gateways. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. 97 comments. Improved performance of checking whether a country can use a certain hyper relay or gateway. Game was never designed for hyper fast travel at early/mid game to begin with. The exact speed depends on your fleet speed but overall, we can say that, from our experience, Hyper Relays are almost four times faster than regular Hyperlanes. Ships appear at. I use this with ultimate automation and have my construction ships auto build hyper relays, and whenever I want a gateway it saves so much clicking by using your mod. They must be build in every system going from point A to point B?What do they do they move to the Hyper Relay. Game was never designed for hyper fast travel at early/mid game to begin with. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. A link may be inactive because of closed borders, war, or if the relay is ruined. Hyper Relays can be built in your own space, or that of your subjects. Rejoice as your war fleets once again will use a hyperlane that they are literally touching to move to an adjacent system, instead of reversing and flying the entire length of the star system. My favourite crisis that I fought was actually an empire that became the. Hyper Relays can be constructed once the Hyper Relays technology is researched and allow ships to jump to Hyper Relays in adjacent systems instead of using the existing hyperlane connections, thereby avoiding having to traverse systems at sublight speeds. The problem is that the tech tree is kind of bloated at the moment. Militarized Hyper Relays: A proposed upgrade where hyper relays have the potential to combat piracy directly, I think they should be granted on starbase module slot for the purposes solely of mounting either Gun Batteries, Hangar Bays or Torpedo Launchers, while being given one small autocannon module regardless of the choice made if upgraded. 9. Additionally you have edicts that will allow better resource generation and the like based on your networks. There is no pathfinding, only an if/or statement. If hyper. Ruled by a monarchy. 75 (in small galaxies with 4 wormholes i have noticed weird. Game was never designed for hyper fast travel at early/mid game to begin with. While you're adding several automation/QoL changes I think some kind off Hyper Relays building automation would be appreaciated too. DeathGP • 10 mo. • 2 yr. gate networks. IWonByDefault Necrophage • 6 mo. But after playing in Vanilla, after I researched and started building Hyper Relays, game started to really slow down. The exact speed depends on your fleet speed but overall, we can say that, from our experience, Hyper Relays are almost four times faster than regular Hyperlanes. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Its the stellaris version of 'roads'. What i think happened here is, i disabled L-gates in my last game, and the hyper relays now use the megastructure icon. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Technically hyper relays are tier 2 technology as are orbital rings. trelltron • 5 yr. August 2, 2023. 49/EUR 19. - Otherwise, a Hyper Relay should probably be placed next to a hyperlane exit, especially if the system is near to another empire that might oneday become an enemy and so lose its Hyper Relay linkage. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Game was never designed for hyper fast travel at early/mid game to begin with. 4. 75x tech 1x hab as a Rogue Servitor, year 2330, 80k science/month total. Hello and welcome to my channel, thank you for stopping by. Total war immediately switch ownership, causing the hyper relay chain to be broken (shows up as yellow/orange on the map). Its just that the "FTL = Yes/No" switch needs to be split (at the code level) in to "Can_pathfind_Hyperlanes = Yes/No" and "Can_pathfind_bypasses = Yes/No" Bypass use and hyperlane use should be separate flags. I do place fewer Gateways than I used to, though, relative to before 3. Tall empires will prolly benefit more from hypers due to how much easier it is to acquire them vs gateways on top of going a. ago. Nihilistic Acquisition perk to abduct pops is a great option if you're authoritarian. . Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. However an empire could still start with the gateway origin. 3, so can not currently testify for how the mod works further into the game. Relays just jump you system-to-system. Game was never designed for hyper fast travel at early/mid game to begin with. CacoSteven. Hyper Relays should do more. Hyper relays are usually researched well before gateways. But atm, ships can ONLY chose to use relay movement if it is available to them. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Allowing them to skip the travelling across the system part cuts down on travel time quite significantly. 4 and Overlord came out. That is to say the way I’ve been playing so far, I want it to be harder for them. Letting you learn the enemy layout just in advance of conquering, that is. In general it's hard to distinguish hyper relays from hyper-lane connections. May 18, 2022 @ 2:34am Hyper Relays Do I just put them in a line or should I put there in every system from what I can tell it not like jump gates and. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Unlike Hyper Relays, Gateways don’t just increase your travel speed, they allow you to instantly travel from point A to point B in the Galaxy, given that you have Gateways in both locations. You miss a single enemy ship and it runs amok in your territory until you catch it. This causes a situation where trying to reinforce a contested system from an adjacent system makes the fleets go back and. Hyper Relays are an earlier game phase tech, and you can spam them from galaxy view. ago. After using them in the DLC they essentially give a ship the ability to warp from 1 relay in the network to another relay. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. They are constructed directly in a single stage, taking one year and costing 25 influence,. Stellaris. But on the downside was that the entire galaxy had Hyper Relays. The difference to how wars are fought across large empires aren’t the same. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. g. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in 5 different systems in seconds, even at. In order for Hyper. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. All Discussions. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. This is a good idea for systems that contain wormholes. Just guessing, if they were allowed to take the dyson sphere, it was probably out the core sector. No, hyper relay is indicated by a thick blue line. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Be careful of the Hyper Relay's position in unclaimed systems as the enemy can, and will, come through the Hyper Relay instead of the hyperlane. Redirect page. Stellaris Wiki Active Wikis. You use both. Game was never designed for hyper fast travel at early/mid game to begin with. Stellaris Real-time strategy Strategy video game Gaming. ago. Enemies can't use hyper relays under your. Game was never designed for hyper fast travel at early/mid game to begin with. Stellaris: Suggestions. However, I totally forgot how Hyper Relays work. No, it doesnt. They must be build in every system going from point A to point B?It seems impossible to catch your enemy, since every time it look like this: enemy enters the system, your fleet follows it trying to use the relay, enemy captures the system, your fleet turns around and moves through the entire system to the hyper corridor, while enemy’s fleet is on its way to capturing another system. That goes for normal conquest, not only total war. Its the stellaris version of 'roads'. please, PDX, i beg you: make the hyper relays dismantable! This is just an annoying feature. The Hyper Relay. 32 items. True but i would ad Fallen Empires can use your Gateways (if activated) anytime and i think (not sure) the crisis can do this as well. Description. Lot of people just dont like relays for some reason (but mostly bugs and/or weird mechanics). Hyper relays are more of a punishment for buying the DLC they came. The catch is that you can't get the contingency relic until at the very minimum around the year 2305 (endgame start date of 2250 means the crisis events can't start until 2300, plus the time it takes for the time it takes for the contingency events to play out), which is almost certainly way too slow for a speedrun of any kind. - Allow to upgrade any hyper relay into gateway through Galaxy view. As you might expect, it is not good for the game's speed for empires to be able to spam these useless megastructures everywhere - pea brain AI will see "free megastructure must build" which has the added bonus of removing the resources. They must be build in every system going from point A to point B?The crisis wiki page said it could happen, but that'd only be if you don't immediate kill them (or in the case of earlier versions, if they didn't kill themselves). Gateways just jump you from 1 to the other, regardless of distance. I think, the reason, you can't "skip" systems with hyper relays is, gateways does this thing already and hyper relays are early tech to help fast travel in your sectors. Save game compatible. pensfan044 • 1 yr. 5 > Definitive final version without errors (tested in a huge galaxy for more than 99 years). Their big advantage over natural hyperlanes is that the relay can connect to any other relay in range, eliminating the need for fleets or ships to travel across the system in normal space to reach the next hyperlane. They’re useless on their own, but a chain of Hyper Relays built in adjacent systems dramatically speeds up travel, allowing you to jump from Relay to Relay after a short windup rather than having to travel across each system at. 0. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. (Among others) Orbital rings are pretty powerful economic boosts to planets. Game was never designed for hyper fast travel at early/mid game to begin with. No, what I mean is: you need hyper relays in all systems you need to get through often, so you need a lane from your home system to every border system (so a system that has a hyperlane connecting to a forgin empire) and a lane from every colony to every other colonie, usually you just need a lane to one of the. Jump to navigation Jump to search. Think of the hyper relays as your highway, everything travels faster, enemies included so it may backfire unless you have some good chokepoint defense systems, and your gateways as your teleportation centers. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. Game was never designed for hyper fast travel at early/mid game to begin with. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. They’re useless on their own, but a chain of Hyper Relays built in adjacent systems dramatically speeds up travel, allowing you to jump from Relay to Relay after a short windup rather than having to travel across each system at. Enemies can't use hyper relays under your control, so at worst any system they conquered would connect to THEIR hyper relay system, speeding up reinforcements from potentially taking months or years to only taking weeks or a few months. Lord Lurk May 21, 2022 @ 2:37pm. Thanks so much! There really should be an option to dismantle mega-structures, even if it's a one cent to the dollar sort o thing. Rule 5: I made a mod that uses performance-friendly pathfinding algorithms to plan Hyper Relay networks, so the AI builds them starting from the capital, then going to sector capitals, then from there branching to colonies in the sector, and more importantly, doesn't build them in random systems going to nowhere. Is this a glitch or a marketing scheme? I dunno. Having your. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Hyper Relays can grant additional effects based on edicts and subject specializations. g. At first I though it was because of one of my many mods. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. You don't actually skip over any systems while using them -- you just skip the travel time from flying across systems to the next hyperlane. - Moved the code to separate files to be more mod compatible. Hyper Relays are a rare Tier 2 technology that require the Hyperlane Breach Points technology and access to Rare Crystals to discover. Enemies can use the parts of the "relay highway" that they control, while you can not (as long as they control it. I feel like the colors of the ships and the hyper relay-network blend too well with each other and make it difficult to visually track my ships. So initially they couldn't use them but once they take the system they can use them for reinforcements and you wouldn't be able to use them until you took the system back. Game was never designed for hyper fast travel at early/mid game to begin with. x. Hyper lane routes are immune to piracy, the reasoning is their rapid transit ability negates the ability of pirates to interdict trade Yes (it's hyper relays though) Bases within the umbrella of a trade hub are ignored as a trade source route; the idea is the trade hubs gather it up as if there were no base instead of the base intervening. Stellaris. Every time I notice a fleet rush towards a hyper relay while the enemy is attacking the neighboring system I die a little on the inside because I know the fleet is going to not be able to use that hyper relay, have to turn around and run through the entire. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. I can be anywhere, anytime, and I can greet you in over seven hundred languages, and that's just with my natural vocal chords. From Stellaris Wiki. Upload Attachment File(s) attachedThat way I can use a few cleets to effectively cover most of my empire, but there's the risk that an enemy taking my frontier systems means they can now funnel troops via their own relays right to me. If you have not yet researched Hyper Relay technology, Hyper Relay Insight will give you a boost to get started in doing so. You don't actually skip over any systems while using them -- you just skip the travel time from flying across systems to the next hyperlane. Stellaris - How. There is always time for a spot of tea. Yes. I do however wish the pathfinding AI would just use a normal hyperlane to travel to a new system sometimes because fleets transiting a large system just to use the relay sometimes makes the transit 4x as long. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. if you have a hyper relay connection between two systems, you can NOT use the normal hyperlane entrance UNLESS the opposing system is not controlled by you. . A link may be inactive because of closed borders, war, or if the relay is ruined.